The "tree room" from AOL's first
channel companion CD-ROM (for Kids Only), which featured
offline content from a number of AOL Kids Only partners
packaged into a seamless adventure-like experience and
hundreds of links and exchanges between the CD-ROM and
the online service, including a lengthy scavenger hunt
(the Quest) between the two. Managed the conceptual
development, design, and development of the product,
which sold more than 60,000 copies with virtually no
marketing, and paid back its development costs within a
week after release.
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