The "tree room" from AOL's first channel companion CD-ROM (for Kids Only), which featured offline content from a number of AOL Kids Only partners packaged into a seamless adventure-like experience and hundreds of links and exchanges between the CD-ROM and the online service, including a lengthy scavenger hunt (the Quest) between the two. Managed the conceptual development, design, and development of the product, which sold more than 60,000 copies with virtually no marketing, and paid back its development costs within a week after release.